教育科技新現場

Technology in Today’s Education Scene

本場邀請三位不同領域,但是朝著「科技教育的推廣與實踐」前進的三位講師,以短講方式分享。透過海霸桌遊以玩樂方式降低程式學習的門檻;國小程式老師如何在校內掀起一股程式冠軍風潮,進而推廣AI運算思維的想像力;Snapask透過數位科技的服務,讓學習沒有侷限,由課堂上的一位老師,進階至雲端客製問答服務,落實孔子的因材施教。期望透過三位講師的分享,讓家長了解教育現場的無限可能。

This session is comprised of short talks by three teachers of varied backgrounds. Despite working in different fields, they all make efforts in “promoting and practicing technological education”. Introducing Coding Ocean, a board game that lowers the threshold for beginners to learn programming through playing; an elementary school programming teacher stirs up a wave of programming champions in the school, and thus further promotes the imagination of AI computing thinking. With the service of digital technology, the ways of learning are unlimited. Education has advanced from a classroom with one teacher to an online customized Q&A service, implementing Confucius’ conviction that teachers should tailor their teaching to students’ varied abilities. Through these three talks, we hope that parents can see the infinite possibilities of the education scene.

  • 雜學論壇

  • 11/30・13:10-14:00

關於
About

  • 徐煊博 Hsu Hsuan-Po
    程式老爹公司負責人General Manger, Papacode Education Ltd.

    程式老爹用桌遊「海霸」讓孩子透過玩樂的方式學習程式的基本邏輯概念,也希望透過遊戲化及不插電的方式,降低程式學習門檻,藉此更加的普及程式教育,也達到拋磚引玉的效果,讓更多人進入程式的大門!

  • 徐之杰 Glen Hsu
    2018-2019 奇幻盃全球挑戰賽世界冠軍暨第四名指導教練 Champion Coach, 2018-2019 Wonder League Robotics Competition

    中原大學電機研究所畢業,Dash & Dot 講師、英閱音躍研創講師、中原大學EMBA程式業師、桃園青年局程式業師,桃園私立有得國小、新竹私立康乃爾國小等多所國小程式老師。
    Dash & Dot 2019世界賽第一、四名指導教練並獲得15萬獎金;Dash & Dot 2018世界賽第三名指導教練。

  • 蘇詩涵 Stephanie Su
    Snapask幕僚長 Chief of Staff, Snapask

    曾操作3C消費品牌全球行銷與加商資安軟體服務亞太銷售總監的蘇詩涵,現為負責 Snapask 服務運營的幕僚長。